Small Overall Update From The Last


Hey all, I know it's been a second since I posted here. I just wanted to give a brief update as it's now been a week, and I know I said I would be busy(I am) but I wanted to keep everyone informed in general.

  • Regarding the release of v1.18.1 and testing: A new playtester has joined the team and has not only taken up actively looking for issues but also speedrunning! So they're working on testing right now. I can't give an exact time as to when they will make it to the third room to test for the CUBE-clipping (lol) but I just wanted to clear up the fact that testing hasn't stopped, and they didn't report seeing that kind of issue on their first playthrough in v1.14 which is also a relief. All of my playtesters are about to or have already started school, so I don't want to put any extra pressure on them. I myself have been continuously testing the new build and no new major clipping issues have come up in the third room. I have also recorded a speedrun with the newest version BUT I won't post it anywhere until v1.18.1 is actually released, to make it fair to everyone. However, I encourage people to take up(glitchless) speedrunning and post their records in the new speedrunners' block! 
  • Regarding my change of life schedule: I'm now settled into residence and my first day of classes is today, but in the afternoon(typing this at 11 am, my first class is at 4 pm). I've met my apartmentmates and they're both really awesome people and we get along really well so far. One of them is in my program and the other is taking some Game Design courses as well, and we definitely have a lot in common. I've also been enjoying getting to know people and exploring my campus, and of course doing some word-of-mouth advertising. I really appreciate everyone who has taken the time to listen to my pitches and check my page out, even just for a second!

That's pretty much all from me this time. v1.18.1 could easily come out sometime this weekend or not, but either way, I will make another devlog with the announcement. So stay tuned! Thank you again to everyone for your patience and ongoing support!

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